Greetings, one and all! This week was divided into a couple different key lines of development. The first was working on the mounting mechanisms for the ship models we're making for the mock trailer. Unlike a standard model that you can just build, one intended for filming requires you to build the model around some mechanism that will allow you to attach the ship to a rod that's "behind" the ship, relative to the camera, so that you can get all the shots you need. This means that the rod will need to be stuck into the model from multiple different angles, and that the attachment point will then need to be concealed when you shoot from a new angle. This process will then need to be repeated for a model of a radically different design. Needless to say, it's very much still a work in progress.
Next up, footage and edits were transferred to a portable drive, and we've begun the final pass on the Nine Isles project. What it's revealed, thus far, is that most of the technical difficulties I've been struggling with were likely due to the archaic format we had to render the project with, in order to make sure the quality was as high as possible for the next pass. But, naturally, none of the tech liked it, so day one was conforming everything to a more workable format.
Lastly, the stunt team met again on Sunday, and as a couple of the members are moving away for college, we had a bit of fun on their shared last day, putting the newer team members through the real-life dungeon crawl challenge...
It's fun to see different people handle the puzzles, and work through their problem-solving process. It also works with their agility and combat training, as they have several obstacle course-like puzzles, as well as a few combat encounters. All in all, a fun day.
Well, that's about all for this week. Until next time!