Greetings, one and all! As mentioned last week, after all
these weeks, we have finally had the opportunity to meet our team for a group
video chat not once, but twice!
The first allowed everyone to catch up, but the second allowed us to beta test
a new game system that’s been percolating for a while. It was good to see
everyone again, even if only digitally.
In other news, we’ve shaped the stunt blades to roughly simulate their real
counterparts, and also cut a slot into a PVC pipe, so it can act as the haft of the
axe.
Cutting perfectly parallel lines into a round pipe is difficult with our
limited tools, but we managed to rig up a jig using 1x4’s and clamps, and it turned
out fairly well.
On top of all that, we’ve been working on webbing and strapping for the torso
armor, trying to keep it fitted, yet flexible.
In retrospect, I probably should’ve just cut a seam in the front of the ribs,
and hidden it with a plate, but I’d grown fond of the overlapping look. Odds
are we may still do something like that, but time will tell…
Well, that’s about all for this week. Until next time!