There would be more news, but some of it was absorbed by the late post from last week. So, that's about all for now. Until next time!
Wednesday, April 27, 2016
The Cycle Continues
Another week,
another update. As the title suggests, the scriptwriting process
continues its spiral of write-revise-review-retract-repeat. Detours have been taken into aspects of prop and set design, and unique looks are being developed.
The
stunt team met again, and this time the new generation were given the
101 on punching things, plus a group exercise on the basic throws of
swordplay.
There would be more news, but some of it was absorbed by the late post from last week. So, that's about all for now. Until next time!
There would be more news, but some of it was absorbed by the late post from last week. So, that's about all for now. Until next time!
Friday, April 22, 2016
We Now Return You...
Well, that
was a bit unfortunate. Our internet tanked on blog day, and we've only
just now been able to officially update the blog. On the plus side,
having to fix it means the whole thing runs much better now.
Anyway,
this last month has been a bit rough in the script department, what
with reviews suggesting some major redirection. Thus, this last week has
been a string of two to twelve page beginnings of scripts, all of which
went nowhere. However, in the wee hours of the morning a piece of music
inspired me, and now I'm busily writing a new direction for the
story, and maybe the whole fictional universe.| Bad form, but brilliant lines of action. ;) |
Well, that's about all for this week. Until next time!
Wednesday, April 13, 2016
Concluding the Era
Wow...
this has been a very long time in coming. Way back in 2011 we shot our
first feature length project, called "Othersight." For those of you who
have followed us for a while, you know it's been a rough road, full of
obstacles and pitfalls. We've turned out many more projects since then,
and our skills have improved dramatically. But now the journey has come
to an end, and our first project has been released into the wild. It's
surreal, and kinda awkward, as I can now see all the mistakes I made,
the choices that should have been different, if I'd been a more
experienced leader. Still, for all that, it is a feature made for less
than 7k, whose production value surprises people who thought the budget
was far greater. It is a grand experiment, and an education for everyone
involved. Without it, I never would have been able to coordinate a
shoot like Gatewalkers, nor have the amazing team I have today. If
you're curious, and want to see how far we've come, you can find it for
digital download here.
Now, to the present. With the newer members of the team at about the
same level, we can progress more smoothly with the training. This week
was sword and shield.
Well, that's about all for this week. Until next time!
Wednesday, April 6, 2016
Rocky Road of Review
This last week has
been a bit complicated, with the rest of life intruding quite violently
into things. Thus there is little to report this week, save perhaps a
couple pictures from the weekly stunt meet.
That's about all for this week. Until next time!
Wednesday, March 30, 2016
Nine Isles: Part 2
A bit of a lightweight update
this week. Over Spring Break the team met up and ran a final story in
the fantasy universe. This one was even more chaotic, but had some great
moments. Without further ado, here are some windows into the story.
Regarding
more pressing matters, final script reviews are in, and some deep
analysis must be done. We shall see what the weeks ahead bring.
Wednesday, March 23, 2016
Spring Break
I didn't expect to be saying this,
but we had a big event yesterday, so we're all extremely tired, and have
a ton of pictures to go through. So I guess we'll be taking a little
break this week, and show you all the goodies next time.
Wednesday, March 16, 2016
BSP and the Case of the Boring Villain
After
a couple weeks of push and pull, trying to decide what revisions should
be made, seeing if there's anything we could do to reduce the required
costuming budget, etc. We came upon a strange question: Are the villains
too boring? Not the Tier 1 baddie, as he's been widely viewed as
hilarious, but the overarching threat to the universe of the story. The
series villain, versus the season villain, if you will. Fantasy has
enough evil empires, and they start to get a little one-note after a
while. So we're trying something a little different, perhaps an
underestimated foe who utterly blindsides the kingdoms of men, but who
has its own internal divisions as well. We shall see what we shall
see...
We've finally
crested the hill with a couple of our newer recruits, getting them to
the point where they can do basic choreography with the other stunties.
For that, I am extremely grateful.
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