Wednesday, October 19, 2016

Feel the Pain, Part 2

Well, this week was nuts. Unfortunately, only about a third of that was project related. After being called in for my first days as a substitute teacher, I was finally able to turn my focus back to the projects at hand.
First off, the team met as always and expanded their "expressions of pain," selling the impacts of the hits to their persons. Afterwards we discussed the topics of discussion for our characters during the event on the 31st, and tried the costumes on our people who hadn't been there the previous week.
 
 
 
The last script reader has turned in their analysis, and we're going about working through the suggested revisions. Also, several other ideas have come up, so we're trying to frame those in as well. After a couple stagnant weeks, it's good to be moving again.

Well, that's about all for this week. Until next time!

Wednesday, October 12, 2016

Dress for Success

Greetings one and all!
This week is incredibly hazy in my memory, mostly due to how busy it was, but I'll try to pull a few things out. There was some chatter about doing shorts, possibly with minimal to no dialog. Sunday we had a long costuming session, in preparation for the 31st. We seem to have most of the looks locked down, freeing us up to focus on other details.





Afterwards, we adjourned to the great outdoors for a session on selling the "hit," making the "injuries" you suffer on camera believable.

Well, that's about all for this week. Until next time!

Wednesday, October 5, 2016

Resolution Roulette

Okay, so maybe not that bad, but it's been an interesting and kinda crazy week. The issues with the one payment processing group have finally been resolved, which is a relief. But, concurrent to that, one of our computers went on the fritz, cutting off access to the footage from a gig. We finally got that fixed, but now it's not recognizing the sound card. Ah... technology...
 
Sunday the team met for some choreography, and to figure out the set dressing for the event on the 31st. We also have a better idea of who can make it, so we can start blocking out the scene.





 There are many more tales from the week, but those are the highlights. Anyway, that's about all for now. Until next time!

Wednesday, September 28, 2016

Prep to Stage

This last week was chaotic, to say the least. On top of new steps being taken personally, we had power outages, unhelpful automated replies from certain payment processing services, and a mad dash to resolve the problems said replies created, we also took our first steps for prepping the Halloween event.

Sunday, the team met for a slightly unusual session. Some choreo was done, but the greatest progress came with the brainstorming for the event. We're leaning toward a fantasy tavern, the Raven's Head from the Nine Isles script. We have most of the costumes and set dressing, and the characters have already been created by our team. Now it's all logistics, setting up the scene, staging and costuming everyone, and figuring out how we'll be shuttling 2000 kids through in the span of an hour. Oh, and figuring out how to redirect the usual flow of the event for this new and different approach. No big deal.



Well, that's about all for this week. Until next time!

Wednesday, September 21, 2016

At the Coming of Fall

Once again, the stunt team practiced unarmed combat choreography, and it definitely had both its epic and its humorous moments.






 
We're also prepping the first stage of our fundraising scheme. In more interesting news, we've been invited by a local business to stage  a production at their shop during the annual Halloween Downtown event. The idea is still very new, and untested, as far as having ever been done at this event, but it sounds promising.

Well, that's about all for this week. Until next time!

Wednesday, September 14, 2016

3...2...1... Fight!

Okay, so this week was a lot more fun than I thought it would be. While several aspects were challenging, the Sunday meet proved to be kinda hilarious. With a smaller group, we focused on choreographing empty-handed fight scenes. My personal favorite moment was when Zach kicked Chad in the face while flat on his back. Though Zach getting roundhoused to the head was pretty fun...





The first phase of our early fundraising has begun, along with a few other things that we can hopefully cover in the weeks to come.

Well, that's about all for this week. Until next time!

Wednesday, September 7, 2016

More Punch in the Presentation

Most people are more familiar with unarmed combat than armed, fighting with fists and feet rather than swords. We are not most people. Thus, it's relatively late in the game that we really begin to dive into the empty-hand sessions, continuing the process of learning how to make the fights look good without a weapon.




We worked on stage distances, figuring out how far each fighter would need to be from their partner to just miss them, while looking like they connect. Punches, kicks, and knees also worked their way in. A solid start to this new phase of training.
We also bid farewell to one of our team members, as she's off to school for four months.

Well, that's about all for this week. Until next time!