Wednesday, June 5, 2019

Cities, Training, and Cruisers

Greetings, one and all! Well, first off, the week opened with more audio adjustments and sync refinements being put into place, as well as working on the sound effects for episodes four and onward.
Next up, we put together an assemblage of cityscape buildings for some daylight shots. The wind picked up midway through, which meant that we literally needed all hands on deck. Thus, there are no pictures from that shoot.
Sunday saw the official training begin for a young team member, while the others choreographed a respawning horde fight.





Last but not least, the cruiser’s basic shape is finally together! The decks have been cut, and the foam sealed, before being attached to the main hull.


On top of that, we've primed special spires for the surface of one of the planets.

Well, that’s about all for this week. Until next time!

Wednesday, May 29, 2019

Layers of Detailing


Greetings, one and all! This week has seen consistent productivity, despite playing host to Memorial Day weekend. With the final showdown next on the color correction docket, we’ve spent quite a bit of time refining the audio and edit, trying to get the climactic ending as good as we can.
Currently the cruiser model is lying belly up amidst tools and scraps, whilst we try to figure out the deck situation, but here’s a preview of the main hull, as promised.


On top of that, we also completed the first pass of weathering and detailing the cityscape. That process averaged out to about an hour per structure for the grime alone.


On top of all that, on Sunday the stunties surprised me with a Hobbit-themed birthday party. In keeping with the hobbit’s renowned skill at throwing things, we devised a game that makes for an excellent stunt team workout.


All in all, a productive week, in some quite random ways.

Well, that’s about all for this week. Until next time!

Wednesday, May 22, 2019

Alignment

Greetings, one and all! This week saw happy progress into a couple important fronts. First off, the completed ADR has been sound synced, and most of the new ambient sound integrated behind it. There are still things like footsteps and breathing to replace, but we’re getting close.
With that coming together, we have begun color correction and effects work on the final two episodes.


However, that has run into the bottleneck of incomplete miniatures. Even though the Hunter’s ship is completed, setting up an environment for filming miniatures is time intensive, so we wouldn’t want to do that more than once. Fortunately, that brings us to our next bit of good news. The Imperium cruiser model, complicated as its design has been, is finally coming together. We hope to have pictures for you next week.

Lastly, the team met Sunday and ran one of our more story-driven choreography exercises to date: A medieval urban assault on a chapel by raiders.





It was a frantic melee in tight quarters, with good moments for all parties involved.

Well, that’s about all for this week. Until next time!