Greetings, one and all! Well, this last
week culminated in the long-awaited prologue shoot. Unfortunately, our
primary location had been closed down, so we had to resort to Plan B.
Fortunately, Plan B is much closer, which allowed us to wrap both the
shoot and the recording session by noon.
All in all, we are quite happy with how that went.
Sunday
saw the team meet again, and the return of a first generation stuntie
with a martial arts background allowed us to divide up the new members
into smaller groups, and cover unarmed combat far more quickly that
would've otherwise been possible.
Now
we're officially fully into post-production. That begins by washing
costumes, packing them, and organizing the office so we have enough room
to begin the process of model making...
Well, that's about all for this week. Until next time!
Wednesday, October 31, 2018
Wednesday, October 24, 2018
Prologue Prep
Greetings, one an all! As production has ramped toward
the shoot this Saturday, we've still been able to take some time for
working on the episodes. Episode 3 has been edited, and we're most of
the way through sound sync. Because I really wanted to see how a
particular shot would work out, I threw together a quick test comp in
After Effects. I thought you might like to see the results:
We're also deep into costuming, with several options being pulled from the collection for our actors. Final decisions will be made tomorrow. Our art department is also in the middle of creating tassets for our villain's armor.
Well, that's about all for this week. Until next time!
We're also deep into costuming, with several options being pulled from the collection for our actors. Final decisions will be made tomorrow. Our art department is also in the middle of creating tassets for our villain's armor.
Sunday, the team met for a quick recap, followed by a series of educational fights.
It's proving interesting, getting three different waves of new stunties up to speed...
By this time next week, we should have pictures from the final location shoot for you to see.
Wednesday, October 17, 2018
Scenes, Sundays, and Schedules
Greetings, one and all! This week has had
three distinct sections. First off, the process of making fine
adjustments to each scene, before sending them into color correction,
has continued. There is one longer scene that has proved challenging to
correct, due to the wide variety of lighting situations, but we press
on. (The fact that the program keeps crashing probably doesn't help,
either.)
Sunday, the crew met for a sort of thank-you session to everyone who worked behind the scenes to make Stormborn possible. As is our tradition, we played an epic story game, in which sisters travel to the north in a quest to restore their family's fortune.
Everyone left smiling, (with their characters insanely rich,) so I'd say it was a success.
We have finally set the date for our prologue shoot, and are now communicating with our actors on such things as times and costuming. If all goes as planned, the 27th will see us on location for Season 1 once again.
Well, that's about all for this week. Until next time!
Sunday, the crew met for a sort of thank-you session to everyone who worked behind the scenes to make Stormborn possible. As is our tradition, we played an epic story game, in which sisters travel to the north in a quest to restore their family's fortune.
First quest. |
"Gaah! Shoot it! Shoot it!" |
"Wait, I ACTUALLY have to fight him?" |
Differing goals. |
Stab the rat! |
Success! |
"Roll me closer." |
Everyone left smiling, (with their characters insanely rich,) so I'd say it was a success.
We have finally set the date for our prologue shoot, and are now communicating with our actors on such things as times and costuming. If all goes as planned, the 27th will see us on location for Season 1 once again.
Well, that's about all for this week. Until next time!
Wednesday, October 10, 2018
Effects and Color
Greetings, one and all! This week involved a lot of finessing the
prologue script, followed by commencing the official color correction
and effects work on our first two episodes. Among the highlights, learning from a YouTube debunking video how to make a more realistic blaster shot.
Sunday,
there was a brief behind the scenes recording session by our social
media manager, who wanted material covering how we made some of the
armor.
After that, the team met, and practiced unit spear work.
With
the days getting shorter, and the weather colder, priority is shifting
toward getting the prologue in the can. To that end, we're working on
scheduling the shoot, and preparing the additional prop elements we'll
need. If all goes well, we should see the results from that by the end
of the month.
Well, that's about all for this week. Until next time!
Wednesday, October 3, 2018
Points and POV
Greetings, one and all! This week has seen a
few steps forward. First, the prologue script is now in a more or less
shoot-ready state. This is fortunate, because we can't actually lock the
edit on the first 2-3 episodes without it. Speaking of which, here's a
teaser image from the work-in-progress for a POV shot. Colors will be
subject to change, of course. You've gotta push it, so you can know when
you've passed the best look.
In other news, the team met on Sunday, and we taught them the fine and terrifying art of fighting against the spear. They all made solid progress, repeated stabs to the knee and gut notwithstanding.
Last week, I realized that the stunt team is now the largest it's been in a long time. Possibly ever. Now we just have to decide how to make the best use of that...
Well, that's about all for this week. Until next time!
In other news, the team met on Sunday, and we taught them the fine and terrifying art of fighting against the spear. They all made solid progress, repeated stabs to the knee and gut notwithstanding.
Last week, I realized that the stunt team is now the largest it's been in a long time. Possibly ever. Now we just have to decide how to make the best use of that...
Well, that's about all for this week. Until next time!
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