This has been paired with extensive sessions of syncing said audio clips to the appropriate places within the edit. Of particular note is one fight scene where our sound recorder’s batteries died, and the replacements failed, as well. Thus I’ve spent the last few days methodically attempting to replicate every sound from the scene, on top of the added Foley and effects from the fight, itself.
A particular sticking point has been getting the proper sound for an object deflecting off of an energy shield. That will be the focus of our work today, after balancing the current audio.
Well, that’s about all for this week. Until next time!
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