Wednesday, February 23, 2022

The Return of the (Twisted) Ninja

 Greetings, one and all! So, this week has made some decent progress. We dove into a bit of the Block 6 edit, as well as working on the sound sync for 5. As mentioned before, the fight scene was indeed at the end of 5, and that’s where we are right now. The six interlocking scenes were shot in a very nonlinear way, so the sound sync is proving to be as interesting as expected. First you have to find what takes were used in the scene, then you have to do the cleanup, then run up and down the timeline to find where that take was used. Even after that, you still have to sync it up, and this is a scene without much dialog, so visual syncing is even more difficult. So, it’s slow, but we’re making good headway.

On Sunday the team met again, and got to do a dance with the changing weather. In the end, we settled on an an old exercise that could be adjusted for different spaces. A little combat game the stunties dubbed Twisted Ninja, after how you call the moves like Twister, but have limited mobility and actions in your strikes, like Ninja.







We opened with short weapons in a very tight space, then moved outside when the rain and hail slowed, and went with the longer swords.

Well, that’s about all for this week. Until next time!

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