Greetings, one and all! With the Block 8 edit mostly
in place, we’ve moved into the sound sync. The scene directly before the Spire
sequence required extensive clean-up, but was finished relatively quickly.
Then, on to the Spire…
Realizing that the dialog bits would be most important, I’m focusing on shoots
3 and 5 first, as anything resembling a linear progression through the scene is out of the
question. As of today, Shoot 3 has been synced, and so I have dialog blocks at the beginning
and the end of the scene in place, with a smattering throughout the middle.
Sunday was a fun turn. With a smaller group, but pretty nice weather, we
decided to let them test their real-world skills with a live action dungeon
delve, in the style of the Army’s “glass house” drills.
This incorporated precision athletics, like diving through moving obstacles, problem solving, and a spot of melee combat. It was a fun use of stuntie training, perfectly suited to the group size. (Though, by the end, only one of them was still “alive”…)
Well, that’s about all for this week. Until next time!
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