Wednesday, June 14, 2023

First Looks and Fight Revisions

Greetings, one and all! Directly after our last update, we set up the final model shoot, and got the elements needed for the last shot we need for the Nine Isles project. The next day we integrated it and begun rendering out test versions of each block of the movie that we then reviewed for any further adjustments that would be needed. The list was not short, but thankfully most of the fixes should be fairly straightforward. Unfortunately there is one thing that could take a few days of painstaking work to resolve, which is further exacerbated by the fact that it could’ve been fixed in fifteen minutes if I’d seen the issue on the shoot day. But we were racing the sun at the time, so it slipped my notice. Ah well…


On a brighter note, the team met again, and went into some heavy revisions on the fight scene from last week. We cut off the ending and rebuilt it with a more kinetic choreography that gives better back and forth between the more skilled characters.








Enough people were tired that the first few attempts were fumbling at best, but eventually everyone got into their rhythm, and finished the development process just as human error began to catch up with us again. All in all, a fairly good day.

Well, that’s about all for this week. Until next time!

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