Wednesday, October 9, 2024

Blanks and Revisions

Greetings, one and all! This week opened with a couple music meetings, where we explored concepts and instruments for different Nine Isles character themes. We should be following up on that in the next few days here.

Next up, swords. Specifically, laying out the patterns on high density polypropylene, then carefully cutting them out of the sheets. We still have a few shape refinements to do (aka. “sanding”) before we can add the bevel and start painting. As a good cure on these things takes a couple of weeks, we thought it best to start them early, just in case.

Lastly, the stunt team met again on Sunday, and used their new single sword skills to revisit a choreography we attempted a couple months ago.







This time around, the result was much smoother right off the bat, with good energy and momentum. Next up, revisions…


Well, that’s about all for this week. Until next time!

Wednesday, October 2, 2024

A Note on Notes

Greetings, one and all! So this week features two significant highlights, which took up far more time than their entries suggest. First off, we’ve finalized the latest version of the new Script 1. This, in turn, has allowed us to begin breaking things down by scene, location, what is needed where, who acts with whom, and so on. In the end, making a movie come down to a lot of lists, charts, and schedules. Everything gets planned on paper before you ever see and images.

Meanwhile, on the other end of the production cycle, we have begun experimentation with composing music for the Nine Isles movie!


Granted, this is a first for us, and there’s no telling how it will go, but we’ve hit a few promising notes (pun intended), and given the current budget, it’s at least worth a try.


Well, that’s about all for this week. Until next time!