Greetings, one and all! So... the first feature render attempt revealed a few technical gaps that required some more research. In short, the new software is designed to work on computers ten or twenty times times more expensive than mine, so it takes some finessing to render things out without the audio getting horribly corrupted. Chatting with a friend who has way more experience in this software gave some useful pointers, and we'll probably be working together on getting everything smoothed out and refined in the near future.
In the meantime, further refinements are being made to the edit, with a scene being trimmed, a shot being slipped, fixing an effects shot, and some more cleanup being done on a few lines, using the new software's slightly more advanced tech. Interspersed through all of that has been a lot of research to figure out how to use the software, and more importantly how to get the results you want out of it.
Concluding a very busy week, the stunt team met again, and this time focused on drilling technique, precision, and intent, cycling between partners as the did so.
This turned out to be useful for just about everyone involved, because the new people had to learn, and even those with more experience can get a bit rusty with time.
Well, that's about all for this week. Until next time!
No comments:
Post a Comment