Wednesday, June 28, 2023

Micro Fights and Macro Fixes

Greetings, one and all! After all the reviews for the edit came in, we’ve set about resolving what issues can be, and experiment with any revisions that would improve the tempo of the movie. But eventually I came to “The Door,” which amounts to trying to patch a literal hole in the set that I somehow missed on the day, using a variety of techniques. Unfortunately strange things start happening in the middle of the process, so now I’m troubleshooting the fix to the issue. Thus the road goes ever on...

In more enjoyable news, we had a small team on Sunday, but that worked out well. With schedules being what they are we’re thinking that smaller vignettes may serve us better in the moment. So we put our more experienced stunties to work developing a high energy duel…



I love the speed and intent they’re delivering, and look forward to shooting this when the time comes.

Well, that’s about all for this week. Until next time!

Wednesday, June 21, 2023

More Angles On the Thing

Greetings, one and all! It's a short update this week as most of it is tedium from the outside, though big things are happening, and I'm happy to be in the thick of it again. A second viewing of the Nine Isles project with a larger audience has revealed an even longer list of revisions, including but not limited to a major re-edit of the first block of the movie. With that in mind, we’re just cutting to the chase and getting more assessments on this pass before we move ahead with the really big changes. So currently the project sits with two separate potential beginnings. We shall see where it goes from there…


Still, there are some things that definitely need fixing, so we continue with that. Lots of new sound, some revisions, completing effects, tightening a shot or ten, things like that. It seems that the list has not been as simple as I was hoping.

Well, that’s about all for this week. Until next time!

Wednesday, June 14, 2023

First Looks and Fight Revisions

Greetings, one and all! Directly after our last update, we set up the final model shoot, and got the elements needed for the last shot we need for the Nine Isles project. The next day we integrated it and begun rendering out test versions of each block of the movie that we then reviewed for any further adjustments that would be needed. The list was not short, but thankfully most of the fixes should be fairly straightforward. Unfortunately there is one thing that could take a few days of painstaking work to resolve, which is further exacerbated by the fact that it could’ve been fixed in fifteen minutes if I’d seen the issue on the shoot day. But we were racing the sun at the time, so it slipped my notice. Ah well…


On a brighter note, the team met again, and went into some heavy revisions on the fight scene from last week. We cut off the ending and rebuilt it with a more kinetic choreography that gives better back and forth between the more skilled characters.








Enough people were tired that the first few attempts were fumbling at best, but eventually everyone got into their rhythm, and finished the development process just as human error began to catch up with us again. All in all, a fairly good day.

Well, that’s about all for this week. Until next time!

Wednesday, June 7, 2023

Another Slice of the Pie

Greetings, one and all! Now that some clarity has been provided for at least the process going forward, we dive into work. The final miniature has been completed, and is in the process of weathering. Further review showed that the cairn sequence needs some more sound design, so I’ll be working on that next. Now I just need to decide what a shade sounds like…

On top of that, we’re also developing the plot around our new script idea, fleshing out the world, characters, and conflicts that will all inform the few brief minutes you will see in our upcoming short. On their end the stunt team picked up where we left off last week, opening with practicing striking with intent during choreography, then turned to actually choreographing the fight scene.








We will review the work, revise it, and then further develop the scene next week. This is the first recorded fight developed by the team in a couple years, so we’re trying take our time with it, and get everything just so before filming.

Well, that’s about all for this week. Until next time!

Wednesday, May 31, 2023

Revelations, Remembering, and Renewed Focus

Greetings, one and all! Unfortunately I started the week out somewhat grumpy. When you’re repeatedly stymied in your attempts to finish the project you shot two years ago, and have technically been working on for seven years, you can feel a bit… done. But then I got a livestream invite from the admin of a homeschooled filmmaker group that I’m a part of. The stream was on writer’s block, but as my mind had started to turn toward what’s next, I thought it could be useful. She opened up with questions about what our block looks like, then talked about the major kinds of writer’s block, but the kind that resonated with me didn’t relate to writing, but to the act of making the movie itself. It was the difference between being process-focused and product-focused.

The gist of it was if you find the process that works for you, and focus on working the process, then you’re less likely to experience burnout than if you focus on the product, the end result, because that’s where you start making choices that steal the joy of the work. I remembered how I’d made myself a promise almost a decade ago along similar lines; that (at least until I start getting paid for this) I would only work with people I like, take my time, and make it beautiful. In short, I promised to make the process better for me. How does this relate to the present? Well, when she asked about our writer’s block, I said mine was I am now aware of the cost of putting every word I write on the screen. Understandably she started talking about the monetary cost, but half way through I realized that the cost that stopped me wasn’t monetary, it was mental and emotional energy. See, when we can’t afford to buy something for the movie, odds are we’ll just make it. On The Nine Isles we made a lot of things, enough to burn out my brother and I, who both love to make things, for almost two years and counting. We can put just about anything we want up on screen, but at what cost? We’d expended a resource a lot more valuable than money, and it wasn’t replenishing. Somewhere in the process I had become product-focused, and it sucked the joy and willpower right out. So now I’m trying to finish the project with zero energy.

I can’t fix the past, but I can certainly change the future. The moment my focus shifted from product to process things changed. I’m excited about my work again. I know what the short we’re shooting this year will be, ideas for themes and characters for one of my script ideas are now flowing freely, and I’m happily doing research on things that would’ve tired me out a week ago. So I’m thankful for that meeting, and I’m thankful that I had the time to participate, because I’m happier and more focused than I’ve been in a long time. Yes, there’s still the hurdles to completing what’s already on my plate, but at least now it feels like a slog through a swamp, not a dead-end. Slow, difficult, but not a hard stop.

Now that I know where we’re going with things, the stunt team focuses in on what’s needed to make it happen. On top of the weapons drills, there are two main aspects that need to be addressed. For the less experienced stunties, that’s selling the hit. For the more experienced ones, it’s making sure to make readable moves with clear lines of action and intent. Basically playing for the camera.

We focused on the first point this week, starting with fists and knees, and working up to bladed weapons.






While it took longer than planned, it was drilled well enough that we’ll be able to move on to the next phase with a solid grasp of the basics.

Well, that’s about all for this week. Until next time!

Wednesday, May 24, 2023

A Sequence of Models and Reiterative Storming

Greetings, one and all! So, let’s see…First, the week opened with a protracted model shoot session. Trying to match scale and angle with the live action plates wasn’t exactly easy, but after multiple iterations we finally got everything just so. Fortunately basic integration is part of seeing if the shots worked, so in the end all that was left was the level of focus for where it was in the shot, and color correction.

Next up, the stunt team met and inducted the surviving newbie into the fine art of storming a building. This time went much better than the previous one, so it looks like everyone's learning.





The session ended with experimentation in using hilariously oversized weapons.

Lastly, between me writing the blog and you reading it, we should hopefully have gotten a solid work day in, building props for the short we plan to shoot this summer.

Well, that’s about all for this week. Until next time! 

Wednesday, May 17, 2023

The Grind Goes On

Greetings, one and all! Real life made this week fairly… fun. To avoid unnecessary complaining, suffice it to say that there are some parts of life that make one wonder “Didn’t we just leave this party?” But anyway, despite that I do have a shiny picture from the work last week.


As this Sunday was Mother’s Day, the stunt teem took it off, so I simply labor in front of a computer. The final model for the last shot has been farmed out to someone who is far better at lettering than I am, and we await its completion while we move into the next steps. We continue to hunt for a composer, being repeatedly reminded how blessed we’ve been thus far. While we understand the need to pay one’s bills, almost twice the cost of every project I’ve ever made combined is a bit steep for our budget. So the saga continues. We have several avenues to pursue, and we’re only on Plan B right now. No need to worry unless we get beyond Plan E.

The funny thing about being a filmmaker is that you can spend a massive amount of time doing film-adjacent work, stuff that doesn’t feel like “filmmaking,” but is nonetheless vital to getting the film out there. Kinda like the recurring refrain from some in law enforcement who question their career choice when they realize how much paperwork they have to do. Anyway, that’s where I am right now. Researching, writing, discussing options with the rest of the team… The less fun stuff of the process.

That said, we are looking to shoot a short later this summer that will allow us to experiment with a few new techniques we haven’t played with before, so there’s something to look forward to, eh?

Well, that’s about all for this week. Until next time!