Wednesday, April 29, 2015

So It Continues...

 So, this week has been a smattering of random events. I've been experimenting with the trailer idea mentioned last week, with only marginal success. We met with our new team member and worked out the overview of the costuming needs for the LCC shoot.
Speaking of which, the duel section is (hopefully) finalized. Now it's simply a matter of drilling and refining it.



 
The level of exertion required of my team for their scene suggests it would be a very bad idea to film in the heat of summer, especially in classic Sith black. This could mean an earlier shoot date and less prep time, but we'll see what happens.

Well, that's about all for this week. Until next time!

Wednesday, April 22, 2015

Avenues

 Hello, and welcome to the whirlwind tour of the week. First off, Othersight. Yes, the render turned out. (Woo hoo!) Now we're looking into distribution channels. Additional options have presented themselves, and we will need to analyze them beside the others. Also, no sooner had the thing rendered than certain people said, "Trailers! It needs trailers!" *sigh*
 
This week, we also took a second crack at the second half of the one on one, returning to our roots, as it were, with a little inspiration from Jackie Chan.



Well, that's about all for this week. Until next time!

Wednesday, April 15, 2015

Free At Last

 As I am typing this, a DVD is burning in the other room. Barring any further complications, within the next two hours a long journey will draw to a close and Othersight will be completed. Over the last few days I broke my original "no more than a day" fix resolution, and cleaned up a bit of the audio. Still not perfect, but much better. The most recent delay was in fixing a visual glitch in the opening shot that I'd never noticed in the hundreds of times I've viewed it. Our best guess is that the graphics card smoothed it out behind the scenes, and it's only when viewed on a DVD that the issue becomes clear. Anyway, that should be fixed and the final product out within the day.
 
We have once again begun to revise and expand the duel sequence, but we've also made revisions to the opening four on one as the stunties get faster and better.
 





 It also looks like we'll be having another member join our art and costuming department, which will be very good for them, as it tends to be a highly overworked branch on larger projects.

Well, that's about all for now. Until next time!

Wednesday, April 8, 2015

Resolution

 So, this has been a productive week. I opened up with finishing a wedding video, then we moved on to finalizing the Othersight sound effects and music, which was a bit of a technical seesaw experience. We also dramatically tightened up the edit for a few scenes and figured out what music to use for the credits sequence (Which has, quite hilariously, been one of the most continuously re-rendered effects sequences in the project. People getting married will do that.)
 Now I am neck deep in puzzling out the complexities of custom DVD menus. When the program started confusing "buttons" and "backgrounds" I knew it was time to give it a rest.
 
 In other news, the choreography session has focused on expanding the one on one section of the fight, working to ramp up the aggression as well. (Though, as one of the other stunties said, "It's hard when they're two of the nicest people on the team.")



 
Apparently, we also introduced a new sport to the world. The Mattress Toss. It remains to be seen if it will catch on.
Well, that's about all for this week. Until next time!

Wednesday, April 1, 2015

As a Chapter Ends...

 Well, this week has certainly been busy. The final animations for the long in coming "Othersight" were completed and integrated. Now the final touches and adjustments are being added and the music levels equalized.
 'Tis a very strange feeling, to think that something that's been in the works for so long is now almost over. Like any first project it has bits that I wish I could redo, but I am also being reminded of a much more hopeful and optimistic time, before the grind wore me down. So, in conclusion, I'm fixing anything where the individual problem will take a day or less to solve, but major things that would require a weeks-long overhaul are staying the way they are. At a certain point you can't obsess and you have to just move on.
 
 In other news, things are stuttering a bit in the choreography area, with the one on one duel practice suffering some scheduling issues. That said, the earlier part has been refined considerably, and we're getting more of the actual acting into the scene.


Well, that's about all for this week. Until next time!