Greetings, one and all! This week started with the integration of
the prologue footage into the Episode 1 edit. The footage went together
well, but I'm not quite satisfied with the audio, so we'll be revisiting
that, to see what we can do to make it work. Episode 3 has now been
sound synced, and the edit for Episode 4 has received its first pass,
though the episode transition has still to be decided upon.
It
was during a pass through a quick render of Episode 1 that I discovered
a bit of a problem. Long story short, the fix for a persistent tech
issue created unfortunate visual glitches that, ironically, now need
their own fix. Fortunately, the issue has finally been resolved in those
first two episodes. We shall see what the solution will look like in
the episodes to come.
In more productive news, we did manage to create a fake window in one shot, and actually make it move with the camera. Given that we're working with older tech, this is quite a bit more impressive than it should be in 2018.
In more productive news, we did manage to create a fake window in one shot, and actually make it move with the camera. Given that we're working with older tech, this is quite a bit more impressive than it should be in 2018.
Sunday
saw yet another stunt meet, and this time the focus was around taking a
hit. After reviewing the finer points of unarmed combat, the team spent
the remaining time developing a six person brawl scene.
So, a week which has brought us many puzzles, that are being overcome, one by one.
Well, that's about all for this week. Until next time!
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