Greetings, one and all! So, let’s see… This week
started with yet more Foley work, chiefly weapons strikes and some movement
pickups, followed by several days of building the soundscape of various shots.
This ranged from footsteps and sea roar, to arrow hits and wind blasts. We’re
still at the very beginning of the process, but it’s encouraging to see this
blank in the production start to get filled in.
On top of that, the Forgotten City buildings got their weathering and detailing
paint passes. Now we need to sort out good environmental lighting, and shoot it.
There was an unexpectedly small stunt team on Sunday, so we turned them to some
madcap short weapon choreography…
There was a lot of running, and at least half of them were out of breath at the end of a couple passes. Quite entertaining for the audience, to boot.
Lastly, as a little bit of a teaser, here’s a non-spoiler image of an early pass on one of the few CGI elements in the movie…
Well, that’s about all for this week. Until next time!
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