Greetings, one and all! So… what did this week cover?
Mostly, lots of Foley. Foley is the recording of the assorted sounds that would
be generated by actions in the scene, footsteps being one of the most common,
but including things like clothes rustling, weapons clashing, and even ambient animals.
Of course, in our case, I’m putting goblin screams into this category, as I don’t
think they exactly count as Additional Dialogue Recording (ADR).
Thus, the week started with making lists of all the sounds needed to complete
the project, followed by many hours on steps, stones grinding, rubble falling,
and a host of hostile vocalizations.
Along with that, we have finally finished the remaining buildings for the Forgotten City close shots, and got the team to help base coat them…
Given team member availabilities, most things had to be crammed into only a few days, but we’ve made really good progress. However there is still much more Foley to go…
Well, that’s about all for this week. Until next time!
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