Wednesday, December 14, 2022

Flame On

Greetings, one and all! We opened up this week with building small scale ruins for yet another wide shot. Between when this is written, and when it’s published, I’ll probably be painting them up. After that, we scoured the internet for quality fireball sound effects, as the ones we have are showing their age. After reacquainting myself with the Creative Commons audio aggregation sites, we turned to completing the fire visual effects we have at hand. Currently it’s looking like about three or four hours of work per shot, and these are the fairly simple ones. But I think the tedious hand animation will still beat out the time needed for a decent simulation.

Anyway, that well in hand, the team did its last meet before going on Christmas break. We engaged in a tried and true exercise, with some very specific limitations…







The less experienced stunties are starting to show some good progress in their tactical thinking, which pleases far me more than I expected. I guess there’s just something about someone pulling out an unexpected win… Anyway, a good, if cold, time was had by all.

Well, that’s about all for this week. Until next time!

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