Greetings, one and all! So this week saw us finally
getting around to doing the audio for the destruction of a city, which was
certainly its own challenge, as there are so few samples of ancient cities
falling into the sea… Next up, we continued the edit review, made a few adjustments,
and then spent a few hours making dice disappear from a shot. Sounds strange,
but basically we needed to repurpose a shot to preserve continuity.
Lastly, the team met again, and on top of practicing their death and injury
reactions, we also ran a street chatter recording session, where the stunties improvised
in-universe scenes and conversations.
Then we promptly integrated them into the edit. Multiple layers of conversations hidden behind the main dialog, most that tell a hilarious story of their own.
Well, that’s about all for this week. Until next time!
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