Wednesday, April 12, 2023

Sound of Stone

Greetings, one and all! Despite the holiday weekend and a few other unfortunate speed bumps, we did still manage to get a few things done this week. The biggest challenge was animating stone shards that would then stick to where they hit. Making the velocity feel realistic was the real trick. After that we did a lot of stone sounds, be it movement, impact, or the sound of a vault door being hammered in…




This in turn led us to places where the edit needed to be tightened up even more, and in the end we had a lot of work finished that wasn’t on the schedule when we started. But it all needed to be done, so in the end it’s all good. Just doesn’t look as encouraging when you really wanted to check something off the list.


Well that’s about all for this week. Until next time!

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