Greetings, one and all! This week saw the continuation of
several lines of work, as well as the completion of one long in coming. First
off, the audio nightmare that was the park scene has had its ADR applied, and
adjustments for realism are underway.
Secondly, more detailing is being added to the city, this time from the
electronics scavenged last week.
Last, but not least, the weathering has finally begun on Hunter’s ship.
Watered-down acrylics are stippled across surfaces and painted into the
recesses, to give an added feeling of age and depth.
Despite one or two accidents, I’m pretty pleased with how this turned out. For
starters, I actually had the good sense to experiment on the side we’ll be
seeing less. But even that went well, so mission accomplished.
Well, that’s about all for this week. Until next time!
Well, that’s about all for this week. Until next time!