Greetings, one and all! This week was heavy toward model
work, with some digital post, as well. First off, a couple days were devoted to
making giant crystals for our university city. After a few failed attempts, we have a
design that should work.
Sunday, the team returned to the cityscape, adding more general texture to the relatively simple foam shapes of the “city.” The time goes quickly, when you’re up to your elbows in crafting debris.
Sunday, the team returned to the cityscape, adding more general texture to the relatively simple foam shapes of the “city.” The time goes quickly, when you’re up to your elbows in crafting debris.
Next up, yet more sound design. After we ran into a bottleneck, on that end, we
turned to the tedious process of fixing the green screen shots. Thankfully,
this was only used in /one/ scene…
Well, that’s about all for this week. Until next time!
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