Wednesday, March 26, 2014

For Technical Reasons…


Alright, first off I’ll just have to get it out there. Episode 4 is due today. However, due to technical hurdles, we will be unlikely to see it before tonight. Now, on to other news.

While working through the dragon animation, we discovered some major issues with timing that we’re working to resolve. These eleventh hour revisions tend to be a bit taxing. In better news, the team has put together yet another fight scene for Season 2. It’s a joy to sit back and watch them work.





Er… make that “observe from afar whilst training others.”

Animations for Episode 7 are almost completed, including (but not limited to) a burning house. Now all that remains is the sound design. Not my strong suit, but a rewarding process.  

Now on to a more serious topic. During the time that I’ve been writing these blogs, we’ve had our ups and downs, our trials and tribulations, but I’ve always strove to cast them in the best light possible. But, like the opening scene of The Incredibles, eventually time runs out, and “okay” isn’t so okay anymore. To be perfectly honest, I’m drained. Years of bucking the conventional wisdom, doing big projects with almost no resources, volunteer cast and crew, and total budgets smaller than the daily bottled water budget on your average film, have finally taken their toll. We have done the impossible, and I’m quite proud of that. But having little help and no money puts more weight on one pair of shoulders than they were ever made to bear.
I need help, and I’m finally man enough to admit it to the whole world. I’m caught between the rock of keeping my word and releasing the episodes on time, and the hard place of the fact that I can’t even pay my rent. We had hoped to film Season 2 this summer, but from where I sit that would be a major miracle. So much needs to be done, but the stress and effort of releasing the first season on time has drained me so that I don’t have the energy to do what I must. (I hear being the writer/ director/ producer/ animation supervisor/ compositor/ color corrector/ sound designer/ editor/ social media manager/ casting agent/ set designer/ propsman/ materials acquisition department/ ”I’m sure I’ve missed some” does that.)
So if you have the means to help us, we would be grateful for it. (Materials lists, cast and crew listings, and a donations button can be found in the “Gatewalkers” section of our website Gatewalkers homepage) If not, I understand. In the meantime I will go back to my work, and pray for a miracle. Peace to you all.

Wednesday, March 19, 2014

Dawning Dragon

 This last week or so has had a focus on the dragon animations, attempting to refine them as we can, which is proving... challenging. ("WHY did you have to pick ORGANIC CGI?") Still things progress at a good rate. It may not be all that I hoped for, but then, making a $100 million project on two grand requires some sacrifices. Its quality is still far above and beyond what would normally be possible on our budget.
The stunt team has also begun work on choreography for the second season, and have made solid progress, knocking off a couple scenes in as many hours. This has also overlapped with individual training headed by yours truly.



Ah, the casualties of war. :)
The edit is completed through episode 10, and effects work/sound effects are being done in episode 7. A short pickup shoot took place Friday afternoon for episode 6, introducing a new character who may be an important player in later seasons...
Well, that's about all for this week. Until next time!

Wednesday, March 5, 2014

Taking a Whack at It

Literally, in this case. (Not that this should surprise anyone.)


The last week or so has been pretty full, what with getting Episode 2 released (and that was really down to the wire, let me tell you.) On top of the above class in taking a hit, we also went over formation fighting.

Many hours have been spent laboring over the dragon, and we still have a long way to go. To be honest, many things still don't feel quite right with the animation, but it's part of the story, so we'll make it work. In the meantime, here's a work in progress preview.

Other effects work has also been on the platter for this week. Things such as the GWF audience below.

Color correction and sound design have also been prominent this week, but we can only give you a preview of the former item. Take, for example, the first frame of episode 7:

 
Why is this significant? Well, let's just say that it's the same scene as the previous picture with all the goblins. The rest I'll leave to your imagination...
Well, that's about it for this week. Until next time!