Wednesday, December 31, 2014

Slow Start

 After a protracted holiday weekend, we're diving back into the melee, but it's slow going. One side works on the final CGI for Othersight, whilst the other integrates the post recordings for AI's and comm units into the edit, including finding the right atmospheric sound to blend it with the scene. I'm saving the caller in the warehouse scene for last, as it promises to be the most challenging.
 
The stunt team will start meeting again this weekend, and plans are in place to transform our work into an official curriculum, including a foray into the gyms of some local colleges.

Well, that's about all from this week. Until next time!

Wednesday, December 24, 2014

Merry Christmas!

 Well, that was a fine way to kick off Christmas Eve. We woke up without power, and it has just now returned. As a result, this blog is late, and we didn't get much done today.
This week was comprised of troubleshooting the render from a church event and discovering that we'd spent so much time obsessing over the one animation sequence in Othersight that we'd completely forgotten about another even more complex one. *sigh* Naturally. That said, we're making good headway in rectifying the situation.
Well, that's about it for now. Until next time, and Merry Christmas!

Wednesday, December 17, 2014

Phase 1 Complete!

 As the above title indicates, we have finally finished the edit for Chaos on the Fringe! Most of the sound is also synced, though there is still extensive audio work to do, especially as related to the fight scenes.
So now we turn to the mountain of effects work, likely starting with backgrounds and ships, followed up by weapons effects, color correction, and another layer of sound work.
Also the team got together this Sunday to play out the final chapter of the Chaos saga.

Meet the Janitor

Taking Cover

Set Phasers to Comedy

Introducing Chaos Squad

 Shots were fired, alliances shifted, and grudges were born. All in all a successful session.

Well, that's about all for now. Until next time!

Wednesday, December 10, 2014

Restoring

Well, this week has been... interesting. We finally got over the hump, past the midway point and the complicated warehouse scene. Sound is synced, though not yet complete... and then came the file corruption. A misplaced press of a button corrupted the entire project, and I was afraid we'd lost months of work. Fortunately, I was able to find a backup save and used that to restore the project with only a few scenes missing. As of this morning we have finally returned the edit to where it was before the accident.

 
So all in all a nerve-wracking experience, but not irredeemable.
That's about all for this week. Until next time!

Wednesday, December 3, 2014

Coming Off the Tryptophan Crash

Well, the holidays certainly took a bite out of this week. Since our last blog post, we've really only had about two days of work. Those were divided up between a failed 3D experiment with an over-hyped program (but at least it was free), and ADR-ing half of the Assassin's Temple scene. (Along with background audio for the desert sequence.)
 
 
 Now we're off to plot the designs for our digital and miniature sets!
Until next time!