Wednesday, March 30, 2016

Nine Isles: Part 2

A bit of a lightweight update this week. Over Spring Break the team met up and ran a final story in the fantasy universe. This one was even more chaotic, but had some great moments. Without further ado, here are some windows into the story.



            
Regarding more pressing matters, final script reviews are in, and some deep analysis must be done. We shall see what the weeks ahead bring.

That's about all for this week. Until next time!

Wednesday, March 23, 2016

Spring Break

I didn't expect to be saying this, but we had a big event yesterday, so we're all extremely tired, and have a ton of pictures to go through. So I guess we'll be taking a little break this week, and show you all the goodies next time.
 
Until then!

Wednesday, March 16, 2016

BSP and the Case of the Boring Villain

After a couple weeks of push and pull, trying to decide what revisions should be made, seeing if there's anything we could do to reduce the required costuming budget, etc. We came upon a strange question: Are the villains too boring? Not the Tier 1 baddie, as he's been widely viewed as hilarious, but the overarching threat to the universe of the story. The series villain, versus the season villain, if you will. Fantasy has enough evil empires, and they start to get a little one-note after a while. So we're trying something a little different, perhaps an underestimated foe who utterly blindsides the kingdoms of men, but who has its own internal divisions as well. We shall see what we shall see...

We've finally crested the hill with a couple of our newer recruits, getting them to the point where they can do basic choreography with the other stunties. For that, I am extremely grateful.
 

      
Well, that's about all for this week. If all goes well, next time we'll have pictures from the team's Spring Break meet. Until then!

Wednesday, March 9, 2016

Final Assessments: Received

This week marked the arrival of the notes and assessments from the last three people to read the script. Final revisions have begun, though they'd be easier in the push/pull of the process if the latest version hadn't decided to back-edit all of the backup copies, seemingly at random. Ah well, it'll get done, though not as quickly as one might hope.
 
Stunt team took a crack at learning short sword basics, and went on to discuss various methods for presenting the current project to the public.
 
 
 
 
All in all, a quietly productive week.

Well, that's about all for now. Until next time!

Wednesday, March 2, 2016

Once Again...

Unlike previous blogs, this time I'll just come out and say it. This week was a lot like the last one, with few things to distinguish it.
Biggest differences being the location/set breakdown, to estimate the frequency of filming in various areas, and see if we could potentially re-purpose one set for another with a little work.
 
Also, the team met, as always, and we ironed out some of the rough spots in longsword form, before going into tactical thinking with the sword.


All in all, a low-key week, but productive.

Well, that's about all for this week. Until next time!