Wednesday, February 26, 2025

Communications and Choreographing Creatures

Greetings, one and all! This week saw a lot of real life work, but in between all that, the focus was writing recruitment pitch messages and sending them out to various people and groups. The first phase has been completed, being a general call, but with a focus on potential actors, and now we’re turning our energy toward phase two, which centers on the stunt team and other behind the scenes roles.

Sunday the team met again, and this time did a couple different things. First off, we choreographed a short fight against a creature that takes place in a dark hallway. After that, when the downpour ended, a couple team members took up a choreography exercise, where they created a highly kinetic short sword duel…






All in all, a good week, with low-key but important developments. Now to see how Phase Two goes...


Well, that’s about all for this week. Until next time!

Wednesday, February 19, 2025

Dagger Plays and Prop Making

Greetings, one and all! The weather warmed up just enough that we could finish the old set teardown, so now we have a neat pile of 2x4’s, and the space we have available in the shop is about two feet wider.

Next up, despite some ongoing sicknesses, the stunt team still managed to meet and do a bit of a focused session on dagger plays. Specifically, doing a deep dive into a few alternate methods for the classic dagger plays…





Last but not least, we take a lesson learned from the stairway fight in Stormborn. Specifically, thou shalt not use a bespoke and irreplaceable piece of kit in an area where it is likely to be damaged or destroyed by the scene.


To that end, we are now in the midst of making multiple replacement wrist comms for one of the major characters.


Well, that’s about all for this week. Until next time!

Wednesday, February 12, 2025

Writs and Blades

Greetings, one and all! This week had a bit more diversity of effort than many in recent months.

The first is an ongoing project, namely writing pitch, presentation, and recruiting emails and messages. As this is a fairly broad-spectrum affair, the trick has been keeping the thing lean and efficient, while still covering all the essential points.

Next up, we finally have the grips for the new stunt blades roughed in and shaped, as well as the guards fine sanded.


Once everything cures and the weather gets far enough above freezing the painting and staining can begin. On top of that, some basic leatherworking projects have kicked off...


Last but not least, we also managed to fit more composing sessions into the decidedly busy week. So progress on The Nine Isles continues apace.


Well, that’s about all for this week. Until next time!

Wednesday, February 5, 2025

Deconstruct and Reconstruct

Greetings, one and all! So… the moment the frost left the ground each morning, the chief job of the week became tearing down old set pieces so that the materials could be reused, which should save us a few hundred dollars. However, since this has largely been a solo project, it’s going slowly, and has been murder on the wrists and shoulders. Still, all in all, a pretty good return for the week.

Next up, the stunt team met again, and choreographed the last bits of major fight scenes. First, a revision of the prologue duel, and the second piece of the raider camp fight.







All that together means we’re now ready for final refinements, and after that, teaching the actors.


Last but not least, the music sessions this week framed in some complicated moments from the edit, including some deceptively complex ones like a walking scene with a shifting mood.

Well, that’s about all for this week. Until next time!