Wednesday, October 19, 2022

Audio and Anarchic Action

 Greetings, one and all! So, let’s see… This week started with yet more Foley work, chiefly weapons strikes and some movement pickups, followed by several days of building the soundscape of various shots. This ranged from footsteps and sea roar, to arrow hits and wind blasts. We’re still at the very beginning of the process, but it’s encouraging to see this blank in the production start to get filled in.


On top of that, the Forgotten City buildings got their weathering and detailing paint passes. Now we need to sort out good environmental lighting, and shoot it.

There was an unexpectedly small stunt team on Sunday, so we turned them to some madcap short weapon choreography…





There was a lot of running, and at least half of them were out of breath at the end of a couple passes. Quite entertaining for the audience, to boot.

Lastly, as a little bit of a teaser, here’s a non-spoiler image of an early pass on one of the few CGI elements in the movie…


Well, that’s about all for this week. Until next time!

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