Wednesday, January 14, 2026

Sound and Flurries

Greetings, one and all! This week saw us begin the final phase of composing for the Nine Isles movie. Specifically, the block dubbed Tavern Music and Finale. We have three scenes remaining to write music for, and then the credits sequence. They are a mix of diegetic (existing within the world,) and mood or thematic pieces, often in the same scene, which makes the whole process interesting.

As the week was exceptionally wet, propsmaking took a back seat to other tasks, though we’re still hammering away at the problem of finishing a trio of security team armaments. A quick shopping trip will have hopefully given us the pieces we need. On top of that, we finished troubleshooting the recruitment flyers for the stunties to distribute.

Seizing the opportunity before the window closed, we did an ADR session with one of the actors from last summer’s short…


As some of you may remember, there was a scene where the neighbors’ tractor drove us out of location, but it also wrecked the audio of the scene for a little while before that. This was the attempted patch job.

Lastly, most of the team was back this Sunday, with one still suffering from illness, and we scraped off the rust by opening with a series of 2v1 sparring matches, and ended with a very kinetic Lord of the Rings inspired choreographed fight scene.







The scene was very fun to watch, and the team was in good spirits by the time the day was done.

Well, that’s about all for this week. Until next time!

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